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Creating 3D Game Art for the iPhone with Unity - Wes McDermott - Häftad (9780240815633) | BokusA New Kind of Mario game you can play with one hand. Mario constantly runs forward, while you time your taps to pull off stylish jumps and moves to gather.
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Creating 3D Game Art for the iPhone with Unity - Wes McDermott - Häftad (9780240815633) | BokusFrom concept to completion you'll learn to create and animate using modo and Blender as well as creating a full level utilizing the powerful toolset in Unity iOS as it free games download apple iphone relates to iPhone and iPad game development.
Follow the creation of "Tater," a character from the author's personal game project "Dead Bang," as he's used to explain vital aspects of game development and content creation for the iOS platform.
Featuring Luxology's artist-friendly modo, and Blender, the free open-source 3D app, along side Unity iOS, optimize your game assets for the latest iDevices including iPhone 3GS, iPhone 4, iPad and the iPod Touch.
Learn to model characters and environment assets, texture, animate skinned characters and apply advanced lightmapping techniques using Beast in Unity iOS.
In a clear, motivating, and entertaining style, Wes McDermott offers captivating 3D imagery, real-world observation, and valuable tips and tricks all in one place - this book is an invaluable resource for any digital artist working to create games for the iPhone and iPad using Unity iOS.
By Wes McDermott, Wes has been a professional 3D artist for 10 years, working in video production and print design.
For the past six years, Wes has been the Multi-Media Developer for UPS Airlines at the Flight Training Center.
He creates various 3D elements for video and interactive online training.
Published in HDRI 3D magazine and a featured artist at Luxology.
Chapter 1 Getting to know the iDevice Hardware and Unity Working as a 3D artist iDevice Hardware ARM CPU Draw Calls Batching Dynamic Batching Static Batching GPU Screen Resolutions Fillrate Limited Tile-Based Rendering RAM OpenGL ES Fixed-Function Pipeline Fully Programmable Pipeline Texturing Texture Units Alpha Operations Determining Your Game Budget Frame Rate Budget Rendering Budget Vertex Budget Texture Budget It All Sums Up Summary Chapter 2 Planning the Vertex Budget Testing Performance Creating a Performance Test Scene Targeting Devices Sizing Things Up What is a Game Unit Setting Up modo Importing into Unity True Vertex Count Degenerate Triangles Smoothing Angles UV Seams Using Lights Modeling Tater and Thumper My Workflow Creating Geometry Reducing Geometry Polygon Flow and Spin Quads Merging Polygons and Free games download apple iphone Edge Summary Chapter 3 Understanding Textures and UV Maps Creating UV Maps Planning Your UV Maps Creating UVs for Tater Creating UVs for Thumper Fundamentals of Game Textures Texture Formats Texture Size Power of 2 POT and Non-Power of 2 NPOT Texture Compression - PVRTC Using Mip maps Multiple Resolutions Texture Budget Creating the Diffuse Map Faking Light and Shadow Unity 3 OpenGL ES 2.
Breaking Down into Sections Puzzle Building Lazy Loading Optimize Batching and Rendering Batching Revisited Creating the Level Determining the Vertex Count Further Testing Using Texture Atlas Building on the Grid Does it make sense to use the grid?
Determining Working Texture Size Creating the Ground Creating the Walls Creating the Props Creating a Skybox Creating the Trash Heap Texturing the Level Measuring the Free games download apple iphone Creating the Textures Creating UVs Lightmap UVS Summary Chapter 5 Animation using Blender - Part One: Rigging Tater Matching Object Size Unity Blender Support and FBX Workflow Using FBX Understanding Skinned Meshes within Unity VFP Optimized Skinning Optimized Skinning Paths Vi använder free games download apple iphone att förbättra din upplevelse av bokus.
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